Apua, peli ei toimi?

Epäselvyyksä & ongelmia pelissä tai yleisesti? Kysy rohkeasti pois mitä ikinä asiasi sitten koskeekaan sillä pelin asiantuntevat vastaavat & auttavat mielellään.
Joni m
Viestit: 533
Liittynyt: 08.09.2010 12:56
Multiplayer tunnuksesi?: Tunnuksesi?
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja Joni m »

Juu yleinen vika. Mulla sama. Ja voi v**un p****le. Sain nyt pelin asennettua. Sitten asensin 2.0 Patch. Ja nyt on päivitetty näyttiksen ajurit. Ja vieläkin se ***** teksti =( =(. Mites ne videokortin ajurit voi päivittää?
Kuva <------ ISO kiitos Simulation
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JkkaM
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Viestit: 1622
Liittynyt: 19.04.2009 15:08
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja JkkaM »

Videokortti = näyttis.
Joni m
Viestit: 533
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja Joni m »

Jaa eli siis kone on vaa niin pska et ei suostu aukasee.
Kuva <------ ISO kiitos Simulation
City^
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Viestit: 4894
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Kielet: Suomi, Englanti ja Ruotsi.
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja City^ »

Vertaa koneesi tietoja Ls11 laitteisto vaatimuksiin. ;)
Joni m
Viestit: 533
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja Joni m »

Kyllä koneessa pitäs riittää potku kun katoin ne tiedot.
Kuva <------ ISO kiitos Simulation
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JkkaM
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja JkkaM »

Mene Tiedostot/My Games/FarmingSimulator2011 ja avaa log.txt ja liitä siellä oleva teksti tänne.
Joni m
Viestit: 533
Liittynyt: 08.09.2010 12:56
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja Joni m »

juketsu kirjoitti:Mene Tiedostot/My Games/FarmingSimulator2011 ja avaa log.txt ja liitä siellä oleva teksti tänne.
Tuossa toi lyhyt tekstin pätkä:


GIANTS Engine Runtime (build date: Nov 15 2010)
(C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.5 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) G41 Express Chipset
Version: 2.1.0 - Build 8.15.10.1892
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.02 (Patch 2) RC1
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Joni/Documents/My Games/FarmingSimulator2011/mods
data/sky/sky_day_night.i3d (0.00mb in 13.23 ms)
data/sky/rain.i3d (0.00mb in 2.06 ms)
data/sky/hail.i3d (0.00mb in 1.45 ms)
data/maps/map01.i3d (38.23mb in 10445.91 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 2.14 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.47 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.48 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.45 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 3.44 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 1.18 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 36.87 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 49.94 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 61.96 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 36.96 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 36.72 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.69 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 40.22 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 961.27 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 301.06 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 306.01 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 37.40 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 29.09 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 25.74 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 36.46 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 8.50 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 8.38 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 199.10 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 247.46 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 27.76 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 4.00 ms)
data/maps/missions/collectableBottles.i3d (0.07mb in 5.58 ms)
data/maps/missions/careerInfoTriggers.i3d (0.03mb in 2.35 ms)
data/maps/map01/achievements/achievements.i3d (0.25mb in 15.13 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Kuva <------ ISO kiitos Simulation
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JkkaM
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Viestit: 1622
Liittynyt: 19.04.2009 15:08
Multiplayer tunnuksesi?: JkkaM
Erikoisosaamiseni: Modaaminen

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja JkkaM »

Kyllä tuo näytonohjainpuolelle näyttäis painottuvan. Meneppä sivulle http://www.intel.com/support/detect.htm ... autodetect ja klikkaa tuosta Check your system for the lastest updates ja koita, jos hyvinkin löytyis uudemmat ajurit tuolta.
Joni m
Viestit: 533
Liittynyt: 08.09.2010 12:56
Multiplayer tunnuksesi?: Tunnuksesi?
Erikoisosaamiseni: Testaus
Paikkakunta: Padasjoki

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja Joni m »

Sama jaska taas kerra. Mimmosil kokoonpanoil toi ls11 pyörii sillee kunnol ettei nyi lagi?
Kuva <------ ISO kiitos Simulation
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JkkaM
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Viestit: 1622
Liittynyt: 19.04.2009 15:08
Multiplayer tunnuksesi?: JkkaM
Erikoisosaamiseni: Modaaminen

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja JkkaM »

Koita vielä kerran ajureita. Lataa ja asenna tämä jos käyttiksesi on 32-bittinen tai tämä jos se on 64-bittinen. Jos ei tuon jälkeen toimi, niin en osaa enää auttaa :/
Joni m
Viestit: 533
Liittynyt: 08.09.2010 12:56
Multiplayer tunnuksesi?: Tunnuksesi?
Erikoisosaamiseni: Testaus
Paikkakunta: Padasjoki

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja Joni m »

JEE kitos juketsu nyt toimii. Iso kiitos kaikille ketkä minua on auttanut. =)
Kuva <------ ISO kiitos Simulation
602
Viestit: 11
Liittynyt: 07.12.2009 18:26

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja 602 »

Mulla on tuo 64-bittinen käyttis ja latasin tämän ajurin mutta ei auttanut. Mun kone on hb.een CQ5340SC valmis paketti kone.
Joni m
Viestit: 533
Liittynyt: 08.09.2010 12:56
Multiplayer tunnuksesi?: Tunnuksesi?
Erikoisosaamiseni: Testaus
Paikkakunta: Padasjoki

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja Joni m »

Se on sama kone kun mul mut hp ja mul compaq. Muistaakseni.
Kuva <------ ISO kiitos Simulation
602
Viestit: 11
Liittynyt: 07.12.2009 18:26

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja 602 »

Mulla tulee teksti, asennettavan ohjaimen yhteensopivuutta tahan tietokoneen kanssa ei ole varmennettu.
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JkkaM
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Viestit: 1622
Liittynyt: 19.04.2009 15:08
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja JkkaM »

http://h10025.www1.hp.com/ewfrf/wc/prod ... ct=4119330 - Jos sinulla on tuolla sivulla oleva kone, klikkaa Ohjelmisto- ja ajuripäivitykset, seuraavassa kohdassa valitse käyttöjärjestelmäsi, sitten klikkaa Alkuperäiset ajurit ja Alkuperäinen Intel-näytönohjain-kohdasta Lataa.
602
Viestit: 11
Liittynyt: 07.12.2009 18:26

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja 602 »

Ei auttanut sekään. Kun peliä yrittää aukaista niin tulee teksti vieläkin giants game engine.
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JkkaM
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Viestit: 1622
Liittynyt: 19.04.2009 15:08
Multiplayer tunnuksesi?: JkkaM
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Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja JkkaM »

Ja ajurien asennuksessa ei varamsti tullut vihrettä ja olet käynnistänyt koneen uudestaan? Heitäppä log.txt tiedoston teksti tänne :)
602
Viestit: 11
Liittynyt: 07.12.2009 18:26

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja 602 »

Tässä ois se log.
GIANTS Engine Runtime (build date: Nov 15 2010)
(C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.5 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) G41 Express Chipset
Version: 2.1.0 - Build 8.15.10.1892
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.02 (Patch 2) RC1
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Paavo/Documents/My Games/FarmingSimulator2011/mods
data/sky/sky_day_night.i3d (0.00mb in 181.42 ms)
data/sky/rain.i3d (0.00mb in 47.62 ms)
data/sky/hail.i3d (0.00mb in 28.94 ms)
data/maps/map01.i3d (38.23mb in 15478.59 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 61.98 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.57 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.41 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.41 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 15.65 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 13.39 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 46.48 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 40.73 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 70.04 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 73.34 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 29.08 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 133.66 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1075.53 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 525.55 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 423.30 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 82.45 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 129.62 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 75.57 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 59.11 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 19.66 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 38.32 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 306.82 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 337.75 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 59.04 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 32.08 ms)
data/maps/missions/collectableBottles.i3d (0.07mb in 29.67 ms)
data/maps/missions/careerInfoTriggers.i3d (0.03mb in 19.09 ms)
data/maps/map01/achievements/achievements.i3d (0.25mb in 29.35 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Avatar
JkkaM
Ylläpitäjä
Viestit: 1622
Liittynyt: 19.04.2009 15:08
Multiplayer tunnuksesi?: JkkaM
Erikoisosaamiseni: Modaaminen

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja JkkaM »

Samanlainen tuo ongelma on kun Jonillakin. On kumma kyllä jos näyttiksen päivitys ei auta, kun on kaiken lisäksi vielä sama näyttis. Koita vielä kerran asentaa nuo Jonille linkittämäni ajurit. Kun asennat niin tuleeko esimerkiksi joku virhe tai joku?
602
Viestit: 11
Liittynyt: 07.12.2009 18:26

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja 602 »

juketsu kirjoitti:Samanlainen tuo ongelma on kun Jonillakin. On kumma kyllä jos näyttiksen päivitys ei auta, kun on kaiken lisäksi vielä sama näyttis. Koita vielä kerran asentaa nuo Jonille linkittämäni ajurit. Kun asennat niin tuleeko esimerkiksi joku virhe tai joku?
Mulla tulee teksti, asennettavan ohjaimen yhteensopivuutta tahan tietokoneen kanssa ei ole varmennettu. Asennus lopetetaan.
Markus56
Viestit: 100
Liittynyt: 15.08.2010 11:02

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja Markus56 »

602 kirjoitti:
juketsu kirjoitti:Samanlainen tuo ongelma on kun Jonillakin. On kumma kyllä jos näyttiksen päivitys ei auta, kun on kaiken lisäksi vielä sama näyttis. Koita vielä kerran asentaa nuo Jonille linkittämäni ajurit. Kun asennat niin tuleeko esimerkiksi joku virhe tai joku?
Mulla tulee teksti, asennettavan ohjaimen yhteensopivuutta tahan tietokoneen kanssa ei ole varmennettu. Asennus lopetetaan.
Mä luin jostakin että tähän pitäs olla kunnon pelikone että toimis kunnolla. :|
City^
Kunniakäyttäjä
Viestit: 4894
Liittynyt: 12.11.2009 11:52
Kielet: Suomi, Englanti ja Ruotsi.
Multiplayer tunnuksesi?: Tunnuksesi?
Erikoisosaamiseni: Karttaobjektit
Paikkakunta: Etelä-karjala

Re: Apuaa peli ei toimi!!!

Viesti Kirjoittaja City^ »

Nii mistä? :D Ei tähä mitää hyvää konetta ees tarvii.
Joni m
Viestit: 533
Liittynyt: 08.09.2010 12:56
Multiplayer tunnuksesi?: Tunnuksesi?
Erikoisosaamiseni: Testaus
Paikkakunta: Padasjoki

Re: Apua, peli ei toimi?

Viesti Kirjoittaja Joni m »

HEIIII. Mulla heitti kans sen yhteensopivuus tekstin kun ekan kerran latasin kokeilin uuestaa ja toimi. Kokeiles sitä.

Joni
Kuva <------ ISO kiitos Simulation
602
Viestit: 11
Liittynyt: 07.12.2009 18:26

Re: Apua, peli ei toimi?

Viesti Kirjoittaja 602 »

Joni m kirjoitti:HEIIII. Mulla heitti kans sen yhteensopivuus tekstin kun ekan kerran latasin kokeilin uuestaa ja toimi. Kokeiles sitä.

Joni
Olen kokeillut useasti mutta ei auttanut.
Avatar
JkkaM
Ylläpitäjä
Viestit: 1622
Liittynyt: 19.04.2009 15:08
Multiplayer tunnuksesi?: JkkaM
Erikoisosaamiseni: Modaaminen

Re: Apua, peli ei toimi?

Viesti Kirjoittaja JkkaM »

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