Apua, peli ei toimi?
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- Viestit: 533
- Liittynyt: 08.09.2010 12:56
- Multiplayer tunnuksesi?: Tunnuksesi?
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Re: Apuaa peli ei toimi!!!
Juu yleinen vika. Mulla sama. Ja voi v**un p****le. Sain nyt pelin asennettua. Sitten asensin 2.0 Patch. Ja nyt on päivitetty näyttiksen ajurit. Ja vieläkin se ***** teksti =( =(. Mites ne videokortin ajurit voi päivittää?

- JkkaM
- Ylläpitäjä
- Viestit: 1622
- Liittynyt: 19.04.2009 15:08
- Multiplayer tunnuksesi?: JkkaM
- Erikoisosaamiseni: Modaaminen
Re: Apuaa peli ei toimi!!!
Videokortti = näyttis.
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- Viestit: 533
- Liittynyt: 08.09.2010 12:56
- Multiplayer tunnuksesi?: Tunnuksesi?
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Re: Apuaa peli ei toimi!!!
Jaa eli siis kone on vaa niin pska et ei suostu aukasee.

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- Kunniakäyttäjä
- Viestit: 4894
- Liittynyt: 12.11.2009 11:52
- Kielet: Suomi, Englanti ja Ruotsi.
- Multiplayer tunnuksesi?: Tunnuksesi?
- Erikoisosaamiseni: Karttaobjektit
- Paikkakunta: Etelä-karjala
Re: Apuaa peli ei toimi!!!
Vertaa koneesi tietoja Ls11 laitteisto vaatimuksiin. 

-
- Viestit: 533
- Liittynyt: 08.09.2010 12:56
- Multiplayer tunnuksesi?: Tunnuksesi?
- Erikoisosaamiseni: Testaus
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Re: Apuaa peli ei toimi!!!
Kyllä koneessa pitäs riittää potku kun katoin ne tiedot.

- JkkaM
- Ylläpitäjä
- Viestit: 1622
- Liittynyt: 19.04.2009 15:08
- Multiplayer tunnuksesi?: JkkaM
- Erikoisosaamiseni: Modaaminen
Re: Apuaa peli ei toimi!!!
Mene Tiedostot/My Games/FarmingSimulator2011 ja avaa log.txt ja liitä siellä oleva teksti tänne.
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- Viestit: 533
- Liittynyt: 08.09.2010 12:56
- Multiplayer tunnuksesi?: Tunnuksesi?
- Erikoisosaamiseni: Testaus
- Paikkakunta: Padasjoki
Re: Apuaa peli ei toimi!!!
Tuossa toi lyhyt tekstin pätkä:juketsu kirjoitti:Mene Tiedostot/My Games/FarmingSimulator2011 ja avaa log.txt ja liitä siellä oleva teksti tänne.
GIANTS Engine Runtime (build date: Nov 15 2010)
(C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.5 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) G41 Express Chipset
Version: 2.1.0 - Build 8.15.10.1892
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.02 (Patch 2) RC1
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Joni/Documents/My Games/FarmingSimulator2011/mods
data/sky/sky_day_night.i3d (0.00mb in 13.23 ms)
data/sky/rain.i3d (0.00mb in 2.06 ms)
data/sky/hail.i3d (0.00mb in 1.45 ms)
data/maps/map01.i3d (38.23mb in 10445.91 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 2.14 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.47 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.48 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.45 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 3.44 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 1.18 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 36.87 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 49.94 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 61.96 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 36.96 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 36.72 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 28.69 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 40.22 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 961.27 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 301.06 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 306.01 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 37.40 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 29.09 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 25.74 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 36.46 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 8.50 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 8.38 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 199.10 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 247.46 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 27.76 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 4.00 ms)
data/maps/missions/collectableBottles.i3d (0.07mb in 5.58 ms)
data/maps/missions/careerInfoTriggers.i3d (0.03mb in 2.35 ms)
data/maps/map01/achievements/achievements.i3d (0.25mb in 15.13 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

- JkkaM
- Ylläpitäjä
- Viestit: 1622
- Liittynyt: 19.04.2009 15:08
- Multiplayer tunnuksesi?: JkkaM
- Erikoisosaamiseni: Modaaminen
Re: Apuaa peli ei toimi!!!
Kyllä tuo näytonohjainpuolelle näyttäis painottuvan. Meneppä sivulle http://www.intel.com/support/detect.htm ... autodetect ja klikkaa tuosta Check your system for the lastest updates ja koita, jos hyvinkin löytyis uudemmat ajurit tuolta.
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- Viestit: 533
- Liittynyt: 08.09.2010 12:56
- Multiplayer tunnuksesi?: Tunnuksesi?
- Erikoisosaamiseni: Testaus
- Paikkakunta: Padasjoki
Re: Apuaa peli ei toimi!!!
Sama jaska taas kerra. Mimmosil kokoonpanoil toi ls11 pyörii sillee kunnol ettei nyi lagi?

-
- Viestit: 533
- Liittynyt: 08.09.2010 12:56
- Multiplayer tunnuksesi?: Tunnuksesi?
- Erikoisosaamiseni: Testaus
- Paikkakunta: Padasjoki
Re: Apuaa peli ei toimi!!!
JEE kitos juketsu nyt toimii. Iso kiitos kaikille ketkä minua on auttanut. =)

Re: Apuaa peli ei toimi!!!
Mulla on tuo 64-bittinen käyttis ja latasin tämän ajurin mutta ei auttanut. Mun kone on hb.een CQ5340SC valmis paketti kone.
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- Viestit: 533
- Liittynyt: 08.09.2010 12:56
- Multiplayer tunnuksesi?: Tunnuksesi?
- Erikoisosaamiseni: Testaus
- Paikkakunta: Padasjoki
Re: Apuaa peli ei toimi!!!
Se on sama kone kun mul mut hp ja mul compaq. Muistaakseni.

Re: Apuaa peli ei toimi!!!
Mulla tulee teksti, asennettavan ohjaimen yhteensopivuutta tahan tietokoneen kanssa ei ole varmennettu.
- JkkaM
- Ylläpitäjä
- Viestit: 1622
- Liittynyt: 19.04.2009 15:08
- Multiplayer tunnuksesi?: JkkaM
- Erikoisosaamiseni: Modaaminen
Re: Apuaa peli ei toimi!!!
http://h10025.www1.hp.com/ewfrf/wc/prod ... ct=4119330 - Jos sinulla on tuolla sivulla oleva kone, klikkaa Ohjelmisto- ja ajuripäivitykset, seuraavassa kohdassa valitse käyttöjärjestelmäsi, sitten klikkaa Alkuperäiset ajurit ja Alkuperäinen Intel-näytönohjain-kohdasta Lataa.
Re: Apuaa peli ei toimi!!!
Ei auttanut sekään. Kun peliä yrittää aukaista niin tulee teksti vieläkin giants game engine.
- JkkaM
- Ylläpitäjä
- Viestit: 1622
- Liittynyt: 19.04.2009 15:08
- Multiplayer tunnuksesi?: JkkaM
- Erikoisosaamiseni: Modaaminen
Re: Apuaa peli ei toimi!!!
Ja ajurien asennuksessa ei varamsti tullut vihrettä ja olet käynnistänyt koneen uudestaan? Heitäppä log.txt tiedoston teksti tänne 

Re: Apuaa peli ei toimi!!!
Tässä ois se log.
GIANTS Engine Runtime (build date: Nov 15 2010)
(C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.5 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) G41 Express Chipset
Version: 2.1.0 - Build 8.15.10.1892
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.02 (Patch 2) RC1
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Paavo/Documents/My Games/FarmingSimulator2011/mods
data/sky/sky_day_night.i3d (0.00mb in 181.42 ms)
data/sky/rain.i3d (0.00mb in 47.62 ms)
data/sky/hail.i3d (0.00mb in 28.94 ms)
data/maps/map01.i3d (38.23mb in 15478.59 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 61.98 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.57 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.41 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.41 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 15.65 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 13.39 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 46.48 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 40.73 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 70.04 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 73.34 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 29.08 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 133.66 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1075.53 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 525.55 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 423.30 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 82.45 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 129.62 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 75.57 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 59.11 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 19.66 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 38.32 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 306.82 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 337.75 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 59.04 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 32.08 ms)
data/maps/missions/collectableBottles.i3d (0.07mb in 29.67 ms)
data/maps/missions/careerInfoTriggers.i3d (0.03mb in 19.09 ms)
data/maps/map01/achievements/achievements.i3d (0.25mb in 29.35 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
GIANTS Engine Runtime (build date: Nov 15 2010)
(C) 2003-2010, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.5 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) G41 Express Chipset
Version: 2.1.0 - Build 8.15.10.1892
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.02 (Patch 2) RC1
Available Languages: en
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Paavo/Documents/My Games/FarmingSimulator2011/mods
data/sky/sky_day_night.i3d (0.00mb in 181.42 ms)
data/sky/rain.i3d (0.00mb in 47.62 ms)
data/sky/hail.i3d (0.00mb in 28.94 ms)
data/maps/map01.i3d (38.23mb in 15478.59 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 61.98 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.57 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.41 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.41 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 15.65 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 13.39 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 46.48 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 40.73 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 70.04 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 73.34 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 29.08 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 133.66 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1075.53 ms)
data/vehicles/steerable/lizard/lizard422.i3d (3.87mb in 525.55 ms)
data/vehicles/steerable/lizard/lizard58.i3d (3.88mb in 423.30 ms)
data/vehicles/cutters/lizard/lizard58Cutter.i3d (0.74mb in 82.45 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 129.62 ms)
data/vehicles/tools/cultivator01.i3d (0.37mb in 75.57 ms)
data/vehicles/tools/sowingMachine01.i3d (0.48mb in 59.11 ms)
data/vehicles/tools/plough01.i3d (0.17mb in 19.66 ms)
data/vehicles/tools/triton200.i3d (0.13mb in 38.32 ms)
data/vehicles/steerable/lizard/lizard2850.i3d (3.09mb in 306.82 ms)
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 337.75 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 59.04 ms)
data/maps/missions/glassContainers.i3d (0.06mb in 32.08 ms)
data/maps/missions/collectableBottles.i3d (0.07mb in 29.67 ms)
data/maps/missions/careerInfoTriggers.i3d (0.03mb in 19.09 ms)
data/maps/map01/achievements/achievements.i3d (0.25mb in 29.35 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (406) : warning C7011: implicit cast from "float4" to "float2"
(729) : warning C7011: implicit cast from "float4" to "float3"
(798) : warning C7011: implicit cast from "float4" to "float3"
(678) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
- JkkaM
- Ylläpitäjä
- Viestit: 1622
- Liittynyt: 19.04.2009 15:08
- Multiplayer tunnuksesi?: JkkaM
- Erikoisosaamiseni: Modaaminen
Re: Apuaa peli ei toimi!!!
Samanlainen tuo ongelma on kun Jonillakin. On kumma kyllä jos näyttiksen päivitys ei auta, kun on kaiken lisäksi vielä sama näyttis. Koita vielä kerran asentaa nuo Jonille linkittämäni ajurit. Kun asennat niin tuleeko esimerkiksi joku virhe tai joku?
Re: Apuaa peli ei toimi!!!
Mulla tulee teksti, asennettavan ohjaimen yhteensopivuutta tahan tietokoneen kanssa ei ole varmennettu. Asennus lopetetaan.juketsu kirjoitti:Samanlainen tuo ongelma on kun Jonillakin. On kumma kyllä jos näyttiksen päivitys ei auta, kun on kaiken lisäksi vielä sama näyttis. Koita vielä kerran asentaa nuo Jonille linkittämäni ajurit. Kun asennat niin tuleeko esimerkiksi joku virhe tai joku?
Re: Apuaa peli ei toimi!!!
Mä luin jostakin että tähän pitäs olla kunnon pelikone että toimis kunnolla.602 kirjoitti:Mulla tulee teksti, asennettavan ohjaimen yhteensopivuutta tahan tietokoneen kanssa ei ole varmennettu. Asennus lopetetaan.juketsu kirjoitti:Samanlainen tuo ongelma on kun Jonillakin. On kumma kyllä jos näyttiksen päivitys ei auta, kun on kaiken lisäksi vielä sama näyttis. Koita vielä kerran asentaa nuo Jonille linkittämäni ajurit. Kun asennat niin tuleeko esimerkiksi joku virhe tai joku?

-
- Kunniakäyttäjä
- Viestit: 4894
- Liittynyt: 12.11.2009 11:52
- Kielet: Suomi, Englanti ja Ruotsi.
- Multiplayer tunnuksesi?: Tunnuksesi?
- Erikoisosaamiseni: Karttaobjektit
- Paikkakunta: Etelä-karjala
Re: Apuaa peli ei toimi!!!
Nii mistä?
Ei tähä mitää hyvää konetta ees tarvii.

-
- Viestit: 533
- Liittynyt: 08.09.2010 12:56
- Multiplayer tunnuksesi?: Tunnuksesi?
- Erikoisosaamiseni: Testaus
- Paikkakunta: Padasjoki
Re: Apua, peli ei toimi?
HEIIII. Mulla heitti kans sen yhteensopivuus tekstin kun ekan kerran latasin kokeilin uuestaa ja toimi. Kokeiles sitä.
Joni
Joni

Re: Apua, peli ei toimi?
Olen kokeillut useasti mutta ei auttanut.Joni m kirjoitti:HEIIII. Mulla heitti kans sen yhteensopivuus tekstin kun ekan kerran latasin kokeilin uuestaa ja toimi. Kokeiles sitä.
Joni
- JkkaM
- Ylläpitäjä
- Viestit: 1622
- Liittynyt: 19.04.2009 15:08
- Multiplayer tunnuksesi?: JkkaM
- Erikoisosaamiseni: Modaaminen
Re: Apua, peli ei toimi?
Koita klikata oikealla ja valita Suorita järjestelmänvalvojana?