Tosiaan Modina on Fortschritt E524 Puimuri, joka ilmeisesti on FS2013-->FS15 konversio. Muuten täysin toimiva modi, mutta eräs asia mua häirittee yli kaiken...
Sutiminen... Jostain syystä puimurin etummaiset renkaat sutii aikalailla koko ajan, niinkuin kone olisi jään päällä, ja tästä on suuresti haittaa mäkisessä maastossa puidessa ja muutenkin etenemisessä ylipäätään minnekkään...
Olen tätä jo yrittänyt korjata koneen painoa lisäämällä sekä tehoja alentamalla, mutta ei eroja...
Onko tuolla XML tiedostossa joku kohta jolla vois lisätä renkaitten/koneen kitkaa?
Alla kyseisen koneen XML...
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="E524">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<typeDesc>Fortschritt_E524Green</typeDesc>
<name>
<en>Fortschritt E524</en>
<de>Fortschritt E524</de>
</name>
<description>Fortschritt_E524Green</description>
<filename>Fortschritt_E524Green.i3d</filename>
<size width="4.0" length="7.5" />
<wheels autoRotateBackSpeed="2.0">
<wheel rotSpeed="0" restLoad="30" repr="0" radius="0.8" width="0.62" initialCompression="50" suspTravel="0" spring="200" damper="50" mass="0.9" lateralStiffness="14" hasTyreTracks="true" />
<wheel rotSpeed="0" restLoad="30" repr="1" radius="0.8" width="0.62" initialCompression="50" suspTravel="0" spring="200" damper="50" mass="0.9" lateralStiffness="14" hasTyreTracks="true" />
<wheel rotSpeed="-1" restLoad="30" repr="3" radius="0.46" width="0.38" initialCompression="50" suspTravel="0.2" spring="50" damper="50" mass="0.8" lateralStiffness="12" hasTyreTracks="true" />
<wheel rotSpeed="-1" restLoad="30" repr="2" radius="0.46" width="0.38" initialCompression="50" suspTravel="0.2" spring="50" damper="50" mass="0.8" lateralStiffness="12" hasTyreTracks="true" />
</wheels>
<!-- <wheels autoRotateBackSpeed="2.0">
<wheel rotSpeed="0" restLoad="2.0" repr="0" radius="0.8" width="0.62" initialCompression="50" suspTravel="0" spring="200" damper="50" mass="0.9" hasTyreTracks="true" />
<wheel rotSpeed="0" restLoad="2.0" repr="1" radius="0.8" width="0.62" initialCompression="50" suspTravel="0" spring="200" damper="50" mass="0.9" hasTyreTracks="true" />
<wheel rotSpeed="-50" restLoad="4.0" repr="3" radius="0.46" width="0.38" initialCompression="50" suspTravel="0.2" spring="50" damper="50" mass="0.8" hasTyreTracks="true" />
<wheel rotSpeed="-50" restLoad="4.0" repr="2" radius="0.46" width="0.38" initialCompression="50" suspTravel="0.2" spring="50" damper="50" mass="0.8" hasTyreTracks="true" />
</wheels> -->
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.65" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.45" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
</differentials>
<ackermannSteering rotSpeed="58" rotMax="50" rotCenterWheel1="0" rotCenterWheel2="1" />
<motor torqueScale="1.64" minRpm="1000" maxRpm="1800" maxBackwardSpeed="15" brakeForce="6" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="32" maxForwardGearRatio="130" backwardGearRatio="55">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>
<!--<accelerationSpeed maxAcceleration="0.3" deceleration="0.9" backwardDeceleration="0.5" />-->
<fuelCapacity>301</fuelCapacity>
<fuelUsage>5</fuelUsage>
<cameras count="2">
<camera1 index="7|0" rotatable="true" rotateNode="7" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="0" transMin="6" transMax="50" />
<camera2 index="8" rotatable="true" rotateNode="8" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>
<lights count="1">
<light1 index="30" />
</lights>
<brakeLights>
<brakeLight index="28" />
</brakeLights>
<turnSignals>
<turnSignalLeft index="0>31|0" />
<turnSignalRight index="0>31|1" />
</turnSignals>
<lightsaddon lightsStayOn="true">
<light type="work" index="0>29" inputName="PIPELIGHT" helptext="PIPELIGHT" stayOn="true"/>
<light type="work" index="0>25" inputName="frontwork" helptext="frontwork" stayOn="true"/>
<fillLevelWarning percent="80" />
</lightsaddon>
<beaconLights>
<beaconLight index="21" speed="0.012" filename="$data/vehicles/shared/beaconLight02.i3d" />
<beaconLight index="22" speed="0.013" filename="$data/vehicles/shared/beaconLight02.i3d" />
</beaconLights>
<steering index="13|0" indoorRotation="540" outdoorRotation="50" />
<attacherJoints>
<attacherJoint jointType="cutter" index="9|0|0" rotationNode="9" maxRot="16.5 0 0" rotationNode2="9|0" maxRot2="10 0 0" moveTime="2.5" />
<attacherJoint index="23" jointType="trailerLow" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="30 90 60" maxTransLimit="0 0 0" />
</attacherJoints>
<enterReferenceNode index="0>" />
<exitPoint index="10" />
<pipeSound file="sound/hydraulicUp.wav" pitchOffset="1" pitchScale="0.03" pitchMax="2" />
<threshingStartSound file="sound/threshing_start.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.2" />
<threshingSound file="sound/threshing_idle.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.2" />
<threshingStopSound file="sound/threshing_out.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.2" />
<attachSound file="sound/attach.wav" pitchOffset="1" />
<motorStartSound file="sound/E516bstart2.wav" pitchOffset="0.9" />
<motorSound file="sound/E516bengine.wav" pitchOffset="0.6" pitchScale="0.016" pitchMax="0.94" />
<motorStopSound file="sound/E524out.wav" pitchOffset="0.9" />
<aiMotorSound file="sound/E516bengineai.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" />
<aiTreshingSound file="sound/E516bcutter.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" />
<honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="80" innerRadius="35" />
<reverseDriveSound file="$data/vehicles/shared/reverseDrivingBeep.wav" volume="0.5" />
<exhaustEffects>
<exhaustEffect index="26" rotation="0 0 0" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" />
</exhaustEffects>
<workAreas count="1">
<workArea startIndex="4" widthIndex="5" heightIndex="6" type="combine"/>
</workAreas>
<chopperBlind index="25" />
<!--<pipe index="11|0" />-->
<pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>11|0|1" raycastDistance="6" animName="pipeAnimation" animSpeedScale="1.7" />
<animations>
<animation name="pipeAnimation">
<part node="0>11|0" startTime="0" endTime="10" startRot="0 0 0" endRot="7 -90 0" />
</animation>
</animations>
<movingTools>
<!-- pipe -->
<movingTool index="0>11|0" componentJointIndex="0" anchorActor="0"></movingTool>
</movingTools>
<!--<pipeParticleSystems>
<pipeParticleSystem type="sunflower" node="11|0|0" file="PS/sunflowerParticleSystemLong.i3d" />
<pipeParticleSystem type="barley" node="11|0|0" file="PS/wheatParticleSystemLong.i3d" />
<pipeParticleSystem type="maize" node="11|0|0" file="PS/maizeParticleSystemLong.i3d" />
<pipeParticleSystem type="oat" node="11|0|0" file="PS/oatParticleSystemLong.i3d" />
<pipeParticleSystem type="rape" node="11|0|0" file="PS/rapeParticleSystemLong.i3d" />
<pipeParticleSystem type="rye" node="11|0|0" file="PS/ryeParticleSystemLong.i3d" />
<pipeParticleSystem type="sunflower" node="11|0|0" file="PS/sunflowerParticleSystemLong.i3d" />
<pipeParticleSystem type="triticale" node="11|0|0" file="PS/triticaleParticleSystemLong.i3d" />
<pipeParticleSystem type="wheat" node="11|0|0" file="PS/wheatParticleSystemLong.i3d" />
</pipeParticleSystems>
<chopperParticleSystems toggleTime="3500" >
<chopperParticleSystem type="sunflower" node="0>32" psRootNode="0|1" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="wheat" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="barley" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="rape" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="maize" node="0>32" psRootNode="0|1" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="rye" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="oat" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="triticale" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
</chopperParticleSystems>
<strawParticleSystems>
<strawParticleSystem type="barley" position="0 1.4 -3.1" rotation="0 0 0" file="PS/Strohschwad.i3d" />
<strawParticleSystem type="oat" position="0 1.4 -3.1" rotation="0 0 0" file="PS/Strohschwad.i3d" />
<strawParticleSystem type="wheat" position="0 1.4 -3.01" rotation="0 0 0" file="PS/Strohschwad.i3d" />
</strawParticleSystems>-->
<fillEffect>
<effectNode node="0|0|0" linkNode="0>24|2" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
<effectNode node="0|0|1" linkNode="0>24|2" position="0 0 0" materialType="smoke" materialTypeId="1" delay="0.1" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
</fillEffect>
<pipeEffect>
<effectNode node="1|0|0" linkNode="0>11|0|0" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
<effectNode node="1|0|1" linkNode="0>11|0|0" position="0 0 0" materialType="smoke" materialTypeId="1" delay="0.1" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
</pipeEffect>
<strawEffect>
<effectNode node="2|0|0" linkNode="0>36|1" materialType="straw" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
</strawEffect>
<chopperEffect>
<effectNode node="3|0|0" linkNode="0>36|0" materialType="chopper" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/caseIH/caseIH7130.i3d" />
</chopperEffect>
<fillVolumes>
<fillVolume index="0>33|0" maxAllowedHeapAngle="20" maxDelta="0.28" />
</fillVolumes>
<fillVolumeUnloadInfo index="0>35" width="0.3" length="0.3" />
<fillVolumeLoadInfo index="0>34" width="0.2" length="0.2" />
<fillVolumeDischargeInfo index="0>11|0|2" width="0.4" length="0.4" />
<capacity>6500</capacity>
<overloadingCapacity>322</overloadingCapacity>
<fillTypes fillTypes="barley maize oat rape rye sunflower triticale wheat" />
<chopperSwitch available="true" />
<combineSize>2</combineSize>
<characterNode index="0>37|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 108" >
<ikChains>
<ikChain id="rightFoot" target="0>37|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
<node index="0|1" />
<node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|1|0|0|0" />
</ikChain>
<ikChain id="leftFoot" target="0>37|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|2" />
<node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|2|0|0|0" />
</ikChain>
<ikChain id="rightArm" target="0>14|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|1" />
<node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|1|0|0|0" />
<rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
<ikChain id="leftArm" target="0>13|0|0" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|2" />
<node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|2|0|0|0" />
<rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
</ikChains>
</characterNode>
<!--<characterNode index="15" cameraMinDistance="1.5" />-->
<strawAreas count="1">
<strawArea1 startIndex="16" widthIndex="17" heightIndex="18" />
</strawAreas>
<trailerTriggers>
<trailerTrigger index="19" />
</trailerTriggers>
<aiTrafficCollisionTrigger index="20" />
<allowFillFromAir value="false" />
<components count="1">
<component1 centerOfMass="0 0.1 0" solverIterationCount="4" />
</components>
<washable dirtDuration="50" washDuration="1" workMultiplier="4" />
<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/vehicleSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/vehicleSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
</schemaOverlay>
</vehicle>
<vehicle type="E524">
<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
<typeDesc>Fortschritt_E524Green</typeDesc>
<name>
<en>Fortschritt E524</en>
<de>Fortschritt E524</de>
</name>
<description>Fortschritt_E524Green</description>
<filename>Fortschritt_E524Green.i3d</filename>
<size width="4.0" length="7.5" />
<wheels autoRotateBackSpeed="2.0">
<wheel rotSpeed="0" restLoad="30" repr="0" radius="0.8" width="0.62" initialCompression="50" suspTravel="0" spring="200" damper="50" mass="0.9" lateralStiffness="14" hasTyreTracks="true" />
<wheel rotSpeed="0" restLoad="30" repr="1" radius="0.8" width="0.62" initialCompression="50" suspTravel="0" spring="200" damper="50" mass="0.9" lateralStiffness="14" hasTyreTracks="true" />
<wheel rotSpeed="-1" restLoad="30" repr="3" radius="0.46" width="0.38" initialCompression="50" suspTravel="0.2" spring="50" damper="50" mass="0.8" lateralStiffness="12" hasTyreTracks="true" />
<wheel rotSpeed="-1" restLoad="30" repr="2" radius="0.46" width="0.38" initialCompression="50" suspTravel="0.2" spring="50" damper="50" mass="0.8" lateralStiffness="12" hasTyreTracks="true" />
</wheels>
<!-- <wheels autoRotateBackSpeed="2.0">
<wheel rotSpeed="0" restLoad="2.0" repr="0" radius="0.8" width="0.62" initialCompression="50" suspTravel="0" spring="200" damper="50" mass="0.9" hasTyreTracks="true" />
<wheel rotSpeed="0" restLoad="2.0" repr="1" radius="0.8" width="0.62" initialCompression="50" suspTravel="0" spring="200" damper="50" mass="0.9" hasTyreTracks="true" />
<wheel rotSpeed="-50" restLoad="4.0" repr="3" radius="0.46" width="0.38" initialCompression="50" suspTravel="0.2" spring="50" damper="50" mass="0.8" hasTyreTracks="true" />
<wheel rotSpeed="-50" restLoad="4.0" repr="2" radius="0.46" width="0.38" initialCompression="50" suspTravel="0.2" spring="50" damper="50" mass="0.8" hasTyreTracks="true" />
</wheels> -->
<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.65" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.3" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
<differential torqueRatio="0.5" maxSpeedRatio="1.45" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
</differentials>
<ackermannSteering rotSpeed="58" rotMax="50" rotCenterWheel1="0" rotCenterWheel2="1" />
<motor torqueScale="1.64" minRpm="1000" maxRpm="1800" maxBackwardSpeed="15" brakeForce="6" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="32" maxForwardGearRatio="130" backwardGearRatio="55">
<torque normRpm="0.45" torque="0.9"/>
<torque normRpm="0.5" torque="0.97"/>
<torque normRpm="0.59" torque="1"/>
<torque normRpm="0.72" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>
<!--<accelerationSpeed maxAcceleration="0.3" deceleration="0.9" backwardDeceleration="0.5" />-->
<fuelCapacity>301</fuelCapacity>
<fuelUsage>5</fuelUsage>
<cameras count="2">
<camera1 index="7|0" rotatable="true" rotateNode="7" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="0" transMin="6" transMax="50" />
<camera2 index="8" rotatable="true" rotateNode="8" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
</cameras>
<lights count="1">
<light1 index="30" />
</lights>
<brakeLights>
<brakeLight index="28" />
</brakeLights>
<turnSignals>
<turnSignalLeft index="0>31|0" />
<turnSignalRight index="0>31|1" />
</turnSignals>
<lightsaddon lightsStayOn="true">
<light type="work" index="0>29" inputName="PIPELIGHT" helptext="PIPELIGHT" stayOn="true"/>
<light type="work" index="0>25" inputName="frontwork" helptext="frontwork" stayOn="true"/>
<fillLevelWarning percent="80" />
</lightsaddon>
<beaconLights>
<beaconLight index="21" speed="0.012" filename="$data/vehicles/shared/beaconLight02.i3d" />
<beaconLight index="22" speed="0.013" filename="$data/vehicles/shared/beaconLight02.i3d" />
</beaconLights>
<steering index="13|0" indoorRotation="540" outdoorRotation="50" />
<attacherJoints>
<attacherJoint jointType="cutter" index="9|0|0" rotationNode="9" maxRot="16.5 0 0" rotationNode2="9|0" maxRot2="10 0 0" moveTime="2.5" />
<attacherJoint index="23" jointType="trailerLow" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="30 90 60" maxTransLimit="0 0 0" />
</attacherJoints>
<enterReferenceNode index="0>" />
<exitPoint index="10" />
<pipeSound file="sound/hydraulicUp.wav" pitchOffset="1" pitchScale="0.03" pitchMax="2" />
<threshingStartSound file="sound/threshing_start.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.2" />
<threshingSound file="sound/threshing_idle.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.2" />
<threshingStopSound file="sound/threshing_out.wav" pitchOffset="1" pitchScale="0.001" pitchMax="1.2" />
<attachSound file="sound/attach.wav" pitchOffset="1" />
<motorStartSound file="sound/E516bstart2.wav" pitchOffset="0.9" />
<motorSound file="sound/E516bengine.wav" pitchOffset="0.6" pitchScale="0.016" pitchMax="0.94" />
<motorStopSound file="sound/E524out.wav" pitchOffset="0.9" />
<aiMotorSound file="sound/E516bengineai.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" />
<aiTreshingSound file="sound/E516bcutter.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" />
<honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="80" innerRadius="35" />
<reverseDriveSound file="$data/vehicles/shared/reverseDrivingBeep.wav" volume="0.5" />
<exhaustEffects>
<exhaustEffect index="26" rotation="0 0 0" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" />
</exhaustEffects>
<workAreas count="1">
<workArea startIndex="4" widthIndex="5" heightIndex="6" type="combine"/>
</workAreas>
<chopperBlind index="25" />
<!--<pipe index="11|0" />-->
<pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>11|0|1" raycastDistance="6" animName="pipeAnimation" animSpeedScale="1.7" />
<animations>
<animation name="pipeAnimation">
<part node="0>11|0" startTime="0" endTime="10" startRot="0 0 0" endRot="7 -90 0" />
</animation>
</animations>
<movingTools>
<!-- pipe -->
<movingTool index="0>11|0" componentJointIndex="0" anchorActor="0"></movingTool>
</movingTools>
<!--<pipeParticleSystems>
<pipeParticleSystem type="sunflower" node="11|0|0" file="PS/sunflowerParticleSystemLong.i3d" />
<pipeParticleSystem type="barley" node="11|0|0" file="PS/wheatParticleSystemLong.i3d" />
<pipeParticleSystem type="maize" node="11|0|0" file="PS/maizeParticleSystemLong.i3d" />
<pipeParticleSystem type="oat" node="11|0|0" file="PS/oatParticleSystemLong.i3d" />
<pipeParticleSystem type="rape" node="11|0|0" file="PS/rapeParticleSystemLong.i3d" />
<pipeParticleSystem type="rye" node="11|0|0" file="PS/ryeParticleSystemLong.i3d" />
<pipeParticleSystem type="sunflower" node="11|0|0" file="PS/sunflowerParticleSystemLong.i3d" />
<pipeParticleSystem type="triticale" node="11|0|0" file="PS/triticaleParticleSystemLong.i3d" />
<pipeParticleSystem type="wheat" node="11|0|0" file="PS/wheatParticleSystemLong.i3d" />
</pipeParticleSystems>
<chopperParticleSystems toggleTime="3500" >
<chopperParticleSystem type="sunflower" node="0>32" psRootNode="0|1" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="wheat" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="barley" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="rape" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="maize" node="0>32" psRootNode="0|1" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="rye" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="oat" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
<chopperParticleSystem type="triticale" node="0>32" psRootNode="0|0" file="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6Particles.i3d" />
</chopperParticleSystems>
<strawParticleSystems>
<strawParticleSystem type="barley" position="0 1.4 -3.1" rotation="0 0 0" file="PS/Strohschwad.i3d" />
<strawParticleSystem type="oat" position="0 1.4 -3.1" rotation="0 0 0" file="PS/Strohschwad.i3d" />
<strawParticleSystem type="wheat" position="0 1.4 -3.01" rotation="0 0 0" file="PS/Strohschwad.i3d" />
</strawParticleSystems>-->
<fillEffect>
<effectNode node="0|0|0" linkNode="0>24|2" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
<effectNode node="0|0|1" linkNode="0>24|2" position="0 0 0" materialType="smoke" materialTypeId="1" delay="0.1" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
</fillEffect>
<pipeEffect>
<effectNode node="1|0|0" linkNode="0>11|0|0" position="0 0 0" materialType="unloading" materialTypeId="3" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
<effectNode node="1|0|1" linkNode="0>11|0|0" position="0 0 0" materialType="smoke" materialTypeId="1" delay="0.1" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
</pipeEffect>
<strawEffect>
<effectNode node="2|0|0" linkNode="0>36|1" materialType="straw" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/sampoRosenlew/sampoRosenlewC6.i3d" />
</strawEffect>
<chopperEffect>
<effectNode node="3|0|0" linkNode="0>36|0" materialType="chopper" materialTypeId="1" delay="0" filename="$data/vehicles/particleAnimations/caseIH/caseIH7130.i3d" />
</chopperEffect>
<fillVolumes>
<fillVolume index="0>33|0" maxAllowedHeapAngle="20" maxDelta="0.28" />
</fillVolumes>
<fillVolumeUnloadInfo index="0>35" width="0.3" length="0.3" />
<fillVolumeLoadInfo index="0>34" width="0.2" length="0.2" />
<fillVolumeDischargeInfo index="0>11|0|2" width="0.4" length="0.4" />
<capacity>6500</capacity>
<overloadingCapacity>322</overloadingCapacity>
<fillTypes fillTypes="barley maize oat rape rye sunflower triticale wheat" />
<chopperSwitch available="true" />
<combineSize>2</combineSize>
<characterNode index="0>37|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 108" >
<ikChains>
<ikChain id="rightFoot" target="0>37|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
<node index="0|1" />
<node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|1|0|0|0" />
</ikChain>
<ikChain id="leftFoot" target="0>37|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|2" />
<node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|2|0|0|0" />
</ikChain>
<ikChain id="rightArm" target="0>14|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|1" />
<node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|1|0|0|0" />
<rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
<ikChain id="leftArm" target="0>13|0|0" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|2" />
<node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|2|0|0|0" />
<rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
</ikChains>
</characterNode>
<!--<characterNode index="15" cameraMinDistance="1.5" />-->
<strawAreas count="1">
<strawArea1 startIndex="16" widthIndex="17" heightIndex="18" />
</strawAreas>
<trailerTriggers>
<trailerTrigger index="19" />
</trailerTriggers>
<aiTrafficCollisionTrigger index="20" />
<allowFillFromAir value="false" />
<components count="1">
<component1 centerOfMass="0 0.1 0" solverIterationCount="4" />
</components>
<washable dirtDuration="50" washDuration="1" workMultiplier="4" />
<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/vehicleSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/vehicleSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
</schemaOverlay>
</vehicle>