Konvaus ohje FS13-FS15
Lähetetty: 22.11.2014 21:25
Basic tutorial convert mods from the LS 2013 LS 2015
It is important to know that not all mods does the same, but depending on how
complex of the mod is relatively difficult or may not be possible also to convert him. I
show you only those things that need to be made in any case every mod.
Recommended programs that I use:
Paint: http://www.getpaint.net/download.html
Notepad ++: http://notepad-plus-plus.org/download/v6.6.9.html
7zip: http://www.7-zip.de/download.html
GIANTS Editor: https://www.youtube.com/watch?v=r8MJmv0hlvs
1. The mod (.zip file) must be extracted, for example, with 7zip
2. Open the file with Notepad ++ modDesc.xml and in the 2nd line of the file descVersion
change from 8 to 20 and re-save it:
3. The sampleMod.zip from the game directory (C: \ Program Files (x86) \ Agriculture
Simulator 2015 \ sdk) unzip or first copy.
4. The Dirt shader (vehicleShaderDirt.xml) copy of the sampleMod in the directory
where the dirtShader.xml file is located. It replaced in this step, the tire tracks
with the new one.
5. Open the Giants Editor file (ModName.i3d) with Notepad ++ and the name of the
dirtShaders search and replace it with the name of the vehicleShaderDirt:
Before:
After:
6. All save and close the file.
7. The best quickly take another look into the directory of the textures to
ensure that ensure that all the images are stored in .dds format. If they are not,
you can open the files using Paint.NET and save it as .dds. this step
must be very rare.
Saksankielinen video aiheesta
Suomenkielinen ohje työn alla
It is important to know that not all mods does the same, but depending on how
complex of the mod is relatively difficult or may not be possible also to convert him. I
show you only those things that need to be made in any case every mod.
Recommended programs that I use:
Paint: http://www.getpaint.net/download.html
Notepad ++: http://notepad-plus-plus.org/download/v6.6.9.html
7zip: http://www.7-zip.de/download.html
GIANTS Editor: https://www.youtube.com/watch?v=r8MJmv0hlvs
1. The mod (.zip file) must be extracted, for example, with 7zip
2. Open the file with Notepad ++ modDesc.xml and in the 2nd line of the file descVersion
change from 8 to 20 and re-save it:
3. The sampleMod.zip from the game directory (C: \ Program Files (x86) \ Agriculture
Simulator 2015 \ sdk) unzip or first copy.
4. The Dirt shader (vehicleShaderDirt.xml) copy of the sampleMod in the directory
where the dirtShader.xml file is located. It replaced in this step, the tire tracks
with the new one.
5. Open the Giants Editor file (ModName.i3d) with Notepad ++ and the name of the
dirtShaders search and replace it with the name of the vehicleShaderDirt:
Before:
After:
6. All save and close the file.
7. The best quickly take another look into the directory of the textures to
ensure that ensure that all the images are stored in .dds format. If they are not,
you can open the files using Paint.NET and save it as .dds. this step
must be very rare.
Saksankielinen video aiheesta
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